Gnomes are small humanoids known for their savviness, engineering prowess, and eccentric behaviour. Their influence on history is usually not very well known, thou they are usually involved in the bigger political events behind the scenes, gnomes are often overlooked by the powers that be, despite their craftiness and affinity for illusion magic.
Gnomes are very small compared to most other races and, with an average height ranging between 2'1" – 2'10" in height (0.6 – 0.9 meters) and 21 – 35 lbs in weight (10 – 16 kg), while Halflings are commonly said to resemble short humans, gnomes are more comparable with elves, with whom they share pointed ears and high cheekbones, or even dwarves, due to their tendency to grow beards and live underground. Many gnomes have a more sophisticated appearance than either, however, with neatly combed hair.
The skin of gnomes can be differ from different types of reddish tans to earthy browns or even shades of grey, with exact hue somewhat dependent upon the ethnic origin of a gnome. Young gnomes can possess any of a large number of hair colours, but most of them will fade to grey or white upon reaching adulthood.
Gnomes are very long-lived, often living as long as elves, which means living over two centuries is not uncommonly rare and four centuries is not unheard of. Generally, gnomes are considered adults at forty years of age. Unlike elves however, gnomes show a greater degree of ageing as they grew older and once a gnome has passed his or her first century, their skin begins to wrinkle as in humans or dwarves. However, even the oldest gnome retain a vitality that would be extraordinarily unusual among many of the younger races.
Gnomes are a naturally intelligent and shrewd race, with a charm about them unusual for other humanoids, thou they are likely to be the butt of jokes. Gnomes also have a natural grasp of the arcane, innately possessing the ability to cast the cantrip ghost sound and some possess the ability to cast prestidigitation and mage hand as well. Gnomes also have a natural affinity for stealth, an affinity they can sometimes pass on to others, and illusion, both for the purpose of using it for themselves as well as seeing through other attempts at it.
Many gnomes are weak compared to other humanoids, though this is far from a universal trait for the race. Like elves, gnomes had sensitive hearing and are often capable of hearing things that other races might miss. Gnomish eyes rea also suited for seeing in low-light conditions.
Gnomes are an intelligent and innately curious race and have a strong affinity for all thing magical, particularly the arcane. Most gnomes are content to live simple business lives, acquiring knowledge merely as a hobby but others explore lost ruins, delving deep into the heart of the world, and conduct dangerous research in their unquenchable thirst for a profit, leading more than a few to an untimely demise.
Gnomes are naturally witty and jovial, and they prefer to overcome obstacles through cunning and innovation rather than the obvious way. Ever curious, gnomes are drawn to adventure more often out of greed than by a desire to see the world or the hope of fame. It is this greed, along with their cunning and witty repartee, that makes gnomes both great merchants as daring explorers.
Gnomes live in burrows and dug-out homes akin to those used by boodies, wombats, or rabbits and as such are fond of these small animals, feeling a sense of natural kinship with them. And, like these animals, gnomes have an aversion to danger that make gnomes naturally inclined to hide away if they're able and many gnomish homes are carefully hidden by magic or other methods.
Male names: Alston, Boddynock, Carrington, Dimble, Eldon, Fonkin, Gerbo, Hopkins, Irvine, Jebeddo, Kellen, Layton, Manford, Namfoodle, Orryn, Pakers, Qayshaun, Roondar, Seebo, Terell, Upton, Vinson, Wrenn, Yardley, Zook
Female names: Alvina, Bimpnottin, Carlin, Duvamil, Ellyjobell, Flora, Gainelle, Heather, Ivi, Jazlyn, Kimber, Lilli, Mardnab, Nyx, Oda, Peni, Qiana, Roywyn, Shamil, Tana, Waywocket, Zanna
Clan names: Aleslosh, Ashhearth, Berens, Cloak, Doublelock, Daergel, Filchbatter, Fnipper, Folkor, Garrick, Ku, Murnig, Mingelen, Nickle, Nim, Oneshoe, Pock, Raulnor, Scheppen, Sparklegem, Stumbleduck, Timbers, Turen, Wombats
Your gnome character has certain characteristics in common with all other gnomes.
Ability Score Increase. Your int score increases by 2.and your Con score increases by 1.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of gray.
Gnome Cunning. You have Advantage on all int, wis, and cha saving throws against magic.
Artificer's Lore. Whenever you make an int (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
Tinker. You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogues of knowledge about the natural world.