Gnolls are a humanoid race that most closely resemble human-hyena hybrids. They can eat everything organic, and sometimes try to eat non-organic objects. Gnoll culture is very religious in nature and ruled by the female members of society.
Gnolls are extremely tall, with the average member of the race standing on average between 2 - 2.3 meters (6'8" - 7'6") and weigh usually between 95 - 145 kilograms (210 to 320 lbs.). Gnoll skin has a greenish-grey hue, and their furry hide can vary from light or dark brown to dirty yellow, sometimes marked with either spots or stripes. Many Gnolls also have a yellow to reddish-grey crest-like mane that stand on end when they get angry.
Gnolls are omnivorous in the most literal sense of the word, eating nearly everything they can get their claws on. Their stomachs contain an acid that is strong enough to dissolve small metal objects. Because of this they are likely to put about anything that fits into their mouth, and this tendency has lead to the practice of carrion eating. Unlike most races, Gnolls have few, if any, qualms about eating the dead of other races. There are even indications that some Gnolls have taken this practice a step further, actually raiding graveyards for fresh corpses on which to feed.
Female Gnolls are slightly bigger than males, and they had physical traits that could make them appear slightly more masculine than males to the untrained eye. In fact, so similar are male and female Gnolls in appearance that they are often mistaken for one another. The only reliable way to tell the difference is if a female is pregnant or openly nursing. But this slightly stronger appearance also allows the females to become the dominant sex inside of Gnoll culture and many powerful positions are exclusive to woman, such as priesthood and the role of chieftess.
Gnolls have very short lifespans when compared to other sapient humanoids, living a little under 30 years on average and maturing at a remarkable speed. Gnolls are able to walk after a few months and reach adulthood at the age of 6. After reaching adulthood Gnolls don't seem to be bothered by age at all until the end of their natural lifespans, at which point the decline quickly ended in their death. When a gnoll died, its bones are collected by the other gnolls of its tribe and are used in a feast to celebrate the diseased's life.
Gnolls are powerful and swift creatures, staying vital and combat ready for most of their lives. Gnoll eyes are adapted to a nocturnal lifestyle, allowing them to see more than most humanoids during the deep dark of nights they hunt in.
Their noses are as strong as those of the hyenas they resemble, allowing them to trace scents and to distinct between six million different types of smell. The smell of blood allows Gnolls to reaches a moment of pure clarity and calm, driving the Gnoll into a short rampage to regain this state of mind. Gnoll jaws can break through iron bars and they use them as effective weapons during combat, which they do with the excitement of a Gnome high of perma-snow.
More so than many other humanoid races, primal instinct are a strong part of the Gnoll psyche. Almost all Gnolls preferred nature to the civilised enclaves favoured the more advanced races. Those that do take to cities usually life in small ghettos where they keep to themselves and only interact with the other races for working and trading.
Many other races have found the Gnoll psyche confusing and primitive, thou this is a mater of perception. Their minds are as the nature itself, wild and ever changing. When they are hungry they will look for food, and when they are curious they will investigate it. A Gnoll is more likely to demand answers than it is to actually ask a question. Gnolls, however, would not see this as an act of hostility, but rather a normal form of learning. This connection with the world allows them to see better how objects interact with each other, making them masters of alchemy.
Though Gnolls are not necessarily savages, the craving to hunt and instinctual behaviour of the Gnoll has made many of the them lean towards a chaotic alignment by reflex. Other Gnoll practices might seem equally strange, such as the Gnoll propensity for scavenging and travelling. At its most basic level, this tendency has lead many Gnolls to a nomadic lifestyle. Gnolls love collecting trophies that remind them of their journey, items sometimes grisly and odd though just as often simple and mundane, Gnoll chieftesses will usually keep a collection of rocks to recall the scent of important places so the tribe can find their way back.
Male names : Ammon, Borya, Casimir, Farouk, Garnov, Hamid, Jabari, Mahdi, Nadim, Preben, Rakim, Samir, Talib, Vanya
Female names: Aaliyah, Duscha, Eshe, Guadalu, Inbar, Khadija, Layla, Neith, Qadira, Rada, Snezhana, Thana, Vlasta, Zeinab
Your Gnoll character shares a number of with other Gnolls.
Ability Score Increase. Your Str score increases by 2 and your Dex score increases by 1.
Darkvision. Your time hunting in the depths of night has tough you to see in the dark can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Smell. You have Advantage on wis (Perception) checks that rely on smell.
Bite. You are proficient with your bite attack, which is a melee weapon that deals 1d6 piercing damage plus your strength modifier.
Rampage. When you reduce a creature to 0 hit points with a melee attack on your turn, you may use a bonus action to move up to half your speed and make a bite attack.
Languages. You can speak, read, and write Common and Gnoll. Gnoll is a language that is full of small speech subtleties that can completely change the meaning of a sentence and exists mostly out growls, cackles, snarls, and yips. Bards dislike gnoll because of this difficult pronunciation and it's lack of flowery words.