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Chupacabras are a smaller sup-species of Gnoll that more closely resemble xolo's than hyenas. They are sanguivores, using blood to both stay fed and hydrated in the arid desert lands they call home, but when they get the change to eat other soft foods, such as fruits and eggs, they will gladly take it. Chupacabras travel under the desert in giant Death Worms that they call Desert Subs, but will come to the surface to trade for livestock and other necessities .

Description Edit

Chupacabras are tall and lean, with the average member of the race standing on average between 1.80 to 2.10 meters (5'9" - 6'9") and weigh usually between 75 to 125 kilograms (165 - 275 pounds). In part because of their height and lean musculature, Chupacabras are surprisingly nimble compared to other races such as humans.

Chupacabra come in two variations, coated and hairless. The skin of a Chupacabra can vary from glossy black, to light grey, to green. The fur of the coated variant can range from ashen, to light yellow, to orangey-red, with occasional black or white stripes. besides their hide the only other hair that grows beyond a few inch is the mane that grows as a necklace around their neck and can grow to the point that it starts to resemble an coat.

Chupacabras have adapted their to life in the desert by developing a diet that allows them to get most of their water from the food they eat. In order to stay hydrated, they have become sanguivores , meaning that they live of the blood of other creatures, though primarily from livestock such as goats. When outside of their own communities, they will try out other foods, but chupacabra tribes it is frowned upon to consume anything but blood. They aren't used to regularly drinking water, meaning that they can die from thirst when not eating enough wet foods, and living of mostly dry foods for a long time period can also lead to diabetes. This unfamiliarity with drinking water has the unfortunate side-effect of making chupacabras unable to drink more than 3 beers before starting to vomit from an overfull stomach, making them prefer to make and drink highly concentrated alcohols. Their urine is also highly concentrated to preserve as much water as possible, giving it a very strong smell.

Female chupacabras are indistinguishable from their males by counterparts, in spite of a reputation for being shorter. In fact, so similar are male and female chupacabras in appearance that they are often mistaken for one another until they start to talk.

Chupacabra have slightly longer lifespans than gnolls, but still very short ones for a humanoid race. they grow up at the same speed as gnolls, being able to walk after a few months and reaching adulthood at an age of 6. After reaching adulthood Chupacabras start to grow the mane on their body which grows out into an almost robe like model, which becomes a mark of wisdom and demands respect from the younger chupacabras. When chupacabras die they are usually fed to the Sand Worm as fuel to keep the tribe from being swallowed.

Abilities Edit

Chupacabras are swift and nimble creatures who are able to easily evade their bigger cousin's attacks. Chupacabras where originally hunters of the night, similarly to other bloodsucking creatures, but nowadays use to see inside of their Sand Subs. They combine this sight with a strong sense of smell that they can use to sniff out the warm blood of their prey.

Chupacabras posses strong but fragile sabretooth fangs that they can use to scrape a wound open from where they lick the blood that drips out. Consuming blood gives a chupacabra an invigorated feeling, but they will only try this during combat when they know that they can restrain their pray.

Psychology Edit

Chupacabras are nomadic by nature, first to follow their prey through the desert, and later to make sure that their livestock has fresh grass to graze on. Like other gnolls they preferred nature over civilisation. Most races look at them with suspicion when they settle in one of their communities, preferring them to stay in nature as nomadic traders as well.

Chupacabras are considered charming to those that trade with them, with a friendly demeanour and a humble stance. However they usually have a less charming demeanour to their fellow chupacabras and gnolls, yelling at them and commanding them around in a rude and bossy tune. They do this because the chupacabra believe that they form the traditional royalty of the gnoll family, thou any other gnoll will swiftly put them back in their place.

Chupacabras have an inherent hatred for Jackalopes, fighting them on sight for dominance and the right to feed of the locale prey. Wresteling a Vampiric Jackolope is often seen as a right of passage for young Chupacabras. These quests can take years as the Chupacabra has to travel out of their desert homeland into unfamiliar forests to fight this mighty beast.

Name Edit

Male names: Alejandro, Bernardo, Carlo, Diego, Esteban, Facundo, Gabrielle, Heitor, Ignacio, Juan, Kaneen, Leonardo, Marco, Nicolau, Octavio, Pablo, Quanah, Roldao, Simon, Tito, Umberto, Valerio, Wayra

Female names: Andreia, Bia, Constanza, Dores, Estela, Febe, Genoveva, Hauca, Iria, Jade, Kachin, Loma, Marisol, Nina, Oneida, Perla, Querida, Renata, Sophie, Tatiana, Ulloraiq, Victoria, Winona, Ximena, Yesenia, Zoe

Ingame-statistics Edit

Your Chupacabra character shares a number of with other Chupacabra.
Ability Score Increase. Your Dex score increases by 2 and your Str score increases by 1.
Darkvision. Because of your life inside the desert sub you have become used to living in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Smell. You have Advantage on wis (Perception) checks that rely on smell.
Bite. You are proficient with your bite attack, which is a melee weapon that deals 1d6 piercing damage plus your strength modifier.
Blood Invigoration. When you grapple a creature you can use your bite attack once to drain your target to gain 1d6 temporary hitpoints. You regain the ability to do so again when you finish a short rest.
Languages. You can speak, read, and write Common and Gnoll. Gnoll is a language that is full of small speech subtleties that can completely change the meaning of a sentence and exists mostly out growls, cackles, snarls, and yips. Bards dislike gnoll because of this difficult pronunciation and it's lack of flowery words.