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Character Creation is a multi-step process that helps new players create their first character in a interesting way.

Step 1: Choose a race[]

Main article: Race

The first step of creating a character is choosing your race. There are fifteen races to choose from, which determines a few of your minor traits and the circumstances of your youth and how other perceive you.

Chupacabra

The nomadic chupacabra are chihuahua-man that have travelled the desert in gigantic worms for many generations. They survive by drinking blood and relying on their keen sense of smell.

Dragonborn

A draconic people created by the goddess Reyim to protect the world of chaos. In the modern day the gods have stayed silent for thousands of years, but the dragonborn hold on to their sacred duties.

Dwarf

Once upon a time, the dwarves ruled over a mighty empire spanning from the peak of the highest of mountains to the lowest of sea cliffs, but time crumbles every empire and the dwarves now desperately hold on to the last of their lands, threatened from all sides.

Sun Elf

The glory and power of the sun elves knows no equal. Mighty leaders of the elves, the sun elves form the royal court that any other king and queen dreams of simulating.

Star Elf

The general populace of the elven world are powerful people in their own right. Living in well kept forests, marshes, and swamps, the elves live long lives of perfecting their arts and crafts.

Moon Elf

Once as well respected as the sun & star elves, the moon elves toil away in the mines and on the farms of their longer lived relatives. While they might be beaten down, the spirit of the moon elves will never broken, and some continue to fight so that all might be free.

Half-elf

Born of both elf and human, the half-elf grows up at the border of two cultures, feeling never at home. Eventually every half-elf will leave his home, ready to carve out their own place in the world.

Gnoll

Alien, strange, insane: these are the common words others use to describe the mighty gnolls, but they know better. The gnolls see a world that has lost its touch with both nature and the gods, and believe that it is their task to lead by example.

Gnome

The gnomes have been on the rise for a long time, manipulating the powers that be with their influence and their deep wealth. But it was the discovery of Tiberium that gave them an edge over the other races in realpolitik and brought them to prominence in the world.

Halfling

Throw a coin, throw it twice, the odds are one in fourth that you got the same head twice. A halfling laughs at these odds, for the luck of an halfling knows no bound, and he will bet you that he's going to get four heads with four coins in exchange for some fuel for his pipe. The coins are tossed, four heads, you lost, the halfling gleams with pipe in hand, cause a halfling always wins.

Human

Humans are as diverse as the flowers in a bouquet and no one trait can be attributed to all of humanity.

Orc

Once the servants of the god of war, the orcs were a feared army that brought wreckage to the world. and for many years they seemed trapped in this fate, but with the discovery of necromancy the orcs freed themselves and banished their god. Now free, the orcs have become prestigious scholars in the study of life and undead.

Ripler

Riplers are not born. They are humanoids that have been displaced in time and space. Some may have travelled a few seconds but most come from the distance past or the far future.

Tortle

"The calmness itself

Tortles travel around the world

Think before acting."

Step 2: Choose a class[]

Classes
Main article: Class



The second step is to choose a class. Your class determines what kind of fighting style you can use and which abilities you gain. There are 12 classes in total, which can be split up in three different .






Arcane[]

Arcane classes get their power from their mastery over the art of magic.

Bard

"Bards are travelling troubadours,

Selling their songs from door to door,

As they journey down the long, dusty roads.

Their words contain power,

An augury of one's final hour

Bringing foes down with a jig and a dance."

Sorcerer

Sorcerers are gifted magicians. They use their gift to rain powerful spells down upon their foes, each with the sorcerer's personal twist.

Warlock

Warlocks have sold their spirit to an powerful patron in exchange for mystic powers. They specialise in cantrips, but are also capable of performing more powerful magics.

Wizard

Wizards are scholars that have spent their lives studying the art of magic. The have perfected every single one of their spells to destructive results.

Divine[]

Divine classes get their powers from determination and faith.

Cleric

Clerics specialise in protective and supportive prayers to protect their allies. Each hails from a clergy that dedicates its existence to a different aspect of life.

Paladin

Paladins are powered by the faith that they put into to their oath. Inspiring allies and demoralises enemies. The appearence of a paladin is sure to draw the attention of a village.

Martial[]

Martial classes get their powers from hard training and expertise rather than magic.

Fighter

Fighters are lord and master over the battlefield, pushing their will on the flow of battle. Some fighters expend and master their arsenal of diverse weapons, while others train their allies to perform impressive manoeuvres.

Monk

Monks have perfect control over their body and mind. They can push their body to its absolute limit an sometimes even beyond that.

Rogue

Rogues are adept at the art of stealth. They stalk in the shadow to get close to their foes, and they're deadly in one-on-one combat. They are well connected with the underbelly of society.

Primal[]

Primal classes get their powers from the energy of the natural world.

Barbarian: Champions driven by an

Druid:

Ranger:

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